Starfield Toolkit

A Windows GUI for managing Bethesda Creations — load order, updates, rule books, and Fast Lane compatibility, without ever touching your game files.

Load Order tab

Rearrange creations by hand, or let Auto-Sort propose an order for you. Nothing is written until you confirm.

The list

Each row is a creation (or a group when one creation ships multiple plugin files — the group is locked together and moves as a unit). The numeric prefix is the current read index. Row colour reflects state:

Load Order tab
Load Order tab

Manual reordering

Click-and-drag a row up or down. The dirty-state pattern means you can move rows freely; nothing commits until you hit Apply (or Revert to discard all pending moves). You can also use the keyboard: arrow keys select, Alt+/ moves.

Dirty row after reordering
Moved row highlighted while changes are pending

Auto-Sort

The Auto Sort button runs the full sorter pipeline. All sorters run; their constraints are merged by priority (higher wins):

TES4 masters 100

Hard constraints from plugin headers. Non-bypassable.

Rule Books 30–40+

Curated and user-authored overrides.

LOOT 20

Community masterlist groups and rules.

Categories 10

11-tier baseline from API categories.

When Auto-Sort completes, the Diff dialog opens so you can review the proposal before anything changes.

See How Auto-Sort works and Sorter priority for the mechanics.

Snapshots

Save Snapshot writes the current load order to a timestamped JSON file. Load Snapshot restores one — useful for A/B-testing orderings or rolling back after an experiment.

Safety guards

Protected state The tool detects a running Starfield process and blocks all writes while the game is up — the catalogue and plugins file are re-read by the game at launch only, so mid-session edits can desync.

Internal references

  • Feature 003 — load order sorting tool
  • Feature 006 — TES4 master dependency sorting
  • Feature 007 — rule books
  • Feature 010 — diff dialog connectors & hints