Starfield Toolkit

A Windows GUI for managing Bethesda Creations — load order, updates, rule books, and Fast Lane compatibility, without ever touching your game files.

Category tiers

The 11-tier community system, mapped from the Bethesda Creations category taxonomy. The always-available baseline sorter — and the input to Fast Lane classification.

The 11 tiers

TierRoleTypical content
1Master filesESMs that other content depends on
2Game menu / launch / frameworkMenu overhauls, SFSE-style frameworks
3Invasive world editsLarge overhauls that touch many cells
4Major systemsEconomy, needs, faction overhauls
5Gameplay tweaksCombat, stealth, damage balance
6Quests & contentNew quests, locations, ships
7Items & gearWeapons, apparel, ship parts
8Characters & NPCsCompanions, NPC overhauls
9Visual & audioTextures, shaders, soundtrack
10UI & HUDMenu skins, HUD tweaks
11Non-invasive world editsSmall cell additions, prop placements

Mapping from API categories

Bethesda Creations exposes a flat list of categories per creation (Weapons, Apparel, Audio, Quests, and so on). The Category sorter has a lookup table that maps every known API category to a tier.

For each creation it emits a tier(X, N) soft constraint at priority 10. "Soft" means a matching-priority load_after can override it — but in practice nothing else emits at priority 10, so the tier effectively holds unless TES4, rule books, or LOOT say otherwise.

SAFE vs LOW_RISK refinement (for Fast Lane)

The same category data feeds the Fast Lane check. There, categories are partitioned into three buckets:

Internal references

  • Feature 003 — Category sorter
  • Feature 011 — Fast Lane category refinement