Diff dialog
Review what Auto-Sort wants to change, constraint by constraint, before anything touches Plugins.txt.
Anatomy
The dialog is a side-by-side comparison:
- Left panel — your current load order.
- Right panel — Auto-Sort's proposed order.
-
Coloured Bezier connectors — drawn between every item that moved,
linking its old position to its new one. Each connector has a coloured endpoint dot so
moves are easy to pick out at a glance.
Hover highlighting: mousing over a moved row in either panel bolds both endpoints (the row in the other panel too) and its connector, so you can trace where a single creation ended up even when many connectors cross. - Hint icons — next to every moved item. Click one to open the Hint dialog, which lists every constraint considered for that item: winners, losers, the sorter that contributed each, and priority level.
-
Per-item Apply / Ignore — accept or reject individual moves; you are
not forced to take the whole proposal. Two ways to mark moves as accepted:
- Click a row in the right-hand (proposed) panel to toggle that single move between accepted and ignored. Accepted rows get a tinted background.
- Or hit the Apply All button to mark every move as accepted in one go (you can still click individual rows afterwards to drop specific ones).
Sorter attribution labels
Every moved item is tagged with which sorter's constraint was the deciding factor for its new position. The pill colour matches the sorter:
TES4 LOOT Categories Rule Book
Hint dialog
Clicking a hint icon lists all constraints that touched that item, not just the winning one. This is the debugging view — use it when a placement surprises you and you want to know why. Losing constraints are shown greyed out with the reason they were overridden.
Applying
- Apply all — write every accepted move to
Plugins.txt. - Apply selected — only those rows you explicitly marked Apply.
- Cancel — close the dialog without changing anything.
Internal references
- Feature 003 — diff view & per-item apply/ignore
- Feature 010 — visual connectors & hint dialog